Post by FennecFyre on Nov 3, 2013 14:07:18 GMT
Groups are formed for a variety of reasons on Ilrea. Some characters might band together simply for food and mutual protection, others might form complex factions, guilds, and even kingdoms. There are several kinds of groups on Ilrea:
Band - Bands are nomadic, and therefore do not require a land claim purchase, making them an excellent way for characters to begin a group. However, there are three restrictions: The band leader must have 30 posts, the band cannot have more than five members, and the only allowed ranks are Leader(s) and Subordinates. To upgrade to a proper clan, the Leader(s) must claim territory.
Clan - Or pack, or pride, or flock, or whatever you want to call it. Clans can go by any name aside from "Empire","Band", or "Guild". This is a territory-owning group, can have unlimited members, and any kind of rank system under the sun as long as there is at least one leader of sorts. The most common kind of group, a clan can embody any set of rules at all, and range from a paragon of virtue to a dangerous organization.
Bandit Clan - Bandits can only hold territory inside the Veldere Scrublands. These are dangerous and lawless clans, usually banded together in self-interest. Bandit Clans are typically troublemakers, harassing other groups and stealing goods and characters, then fleeing into the canyons of the Scrubland where others are loathe to follow. They may have any rank structure as long as there is at least one leader of sorts. Claiming territory in the Scrubland does not cost, but bandit clans cannot go above 10 members. They can upgrade to clan by claiming a land outside the Scrubland.
Guild - Guilds are usually mostly composed of craftsmen or those with other services banded together for mutual protection and assistance. They can claim land for half the Glyphstone cost (If you are purchasing land for a Guild, please make sure the mod approving the purchase knows) but cannot defend that land from outsiders unless they are trying to oust the Guild. Those merely passing through cannot be prosecuted. Guilds can be any group that provides a service, such as crafting, mercenary work, or spying.They may also live on the land of another group (aside from bands or bandit clans) and be protected by that group. They may have any rank system as long as there is at least one character in charge.
Empire - A clan that has claimed at least two regions (NOT region and a subregion within it) qualifies for adding "Empire" to it's name. Empires are similar to clans, though usually larger. This is the only group in which the leader(s) can be referred to as Emperor/Empress. Empires can claim up to three territories at the moment.
Band - Bands are nomadic, and therefore do not require a land claim purchase, making them an excellent way for characters to begin a group. However, there are three restrictions: The band leader must have 30 posts, the band cannot have more than five members, and the only allowed ranks are Leader(s) and Subordinates. To upgrade to a proper clan, the Leader(s) must claim territory.
Clan - Or pack, or pride, or flock, or whatever you want to call it. Clans can go by any name aside from "Empire","Band", or "Guild". This is a territory-owning group, can have unlimited members, and any kind of rank system under the sun as long as there is at least one leader of sorts. The most common kind of group, a clan can embody any set of rules at all, and range from a paragon of virtue to a dangerous organization.
Bandit Clan - Bandits can only hold territory inside the Veldere Scrublands. These are dangerous and lawless clans, usually banded together in self-interest. Bandit Clans are typically troublemakers, harassing other groups and stealing goods and characters, then fleeing into the canyons of the Scrubland where others are loathe to follow. They may have any rank structure as long as there is at least one leader of sorts. Claiming territory in the Scrubland does not cost, but bandit clans cannot go above 10 members. They can upgrade to clan by claiming a land outside the Scrubland.
Guild - Guilds are usually mostly composed of craftsmen or those with other services banded together for mutual protection and assistance. They can claim land for half the Glyphstone cost (If you are purchasing land for a Guild, please make sure the mod approving the purchase knows) but cannot defend that land from outsiders unless they are trying to oust the Guild. Those merely passing through cannot be prosecuted. Guilds can be any group that provides a service, such as crafting, mercenary work, or spying.They may also live on the land of another group (aside from bands or bandit clans) and be protected by that group. They may have any rank system as long as there is at least one character in charge.
Empire - A clan that has claimed at least two regions (NOT region and a subregion within it) qualifies for adding "Empire" to it's name. Empires are similar to clans, though usually larger. This is the only group in which the leader(s) can be referred to as Emperor/Empress. Empires can claim up to three territories at the moment.