Post by FennecFyre on Nov 3, 2013 14:04:39 GMT
Crafting
Crafting an item is done by completing threads of a certain length. Each thread must have at least 500 words OR three decent-sized posts. One-liners are not allowed. You are allowed to bring another character or two along to help if you're aiming for the three posts.
You must do a thread for each material needed: For instance, a plumed helmet would need ore, feathers, and leather. Therefore, you must do a thread where you gather metal, one where you gather feathers, and one where you hunt or scavenge for leather. Having other characters gather the materials is fine (Guilds can help!), but the crafter(s) themselves must do the final thread, where the item is created from the raw materials gathered. Once all the threads are created and posted in the Maintenance thread, along with a character's crafting level, a mod or admin will post confirming that the item has been created, and it's quality. There is no limit to how many items a crafter may create in a season.
Item Quality
More experienced crafters can create higher-grade items. A crafter can "level up" with every third completed item, aside from Craftsmaster, which requires five items to go from Artisan to that. Level changes must be posted in Maintenance, along with the creation threads for the required items, to become official. The ranks are as follows:
Apprentice - The starting level. Poor item quality, Ex: A crude helmet/bracers, weak brew, rough wood carving, shoddy cloth.
Journeyman - Average item quality. Ex: Simple armor, moderate-strength brew, sturdy rope, bone helmet.
Tradesman - Good item quality. Ex: A jeweled necklace, strong medicine, a wooden raft, cloth sash/scarf.
Artisan - High item quality. Ex: Ornate armor, potent brew, wooden shack, cotton pillow.
Craftsmaster - The final level. Legendary item quality. Ex: Stone carving, powerful potion, silken robe/scarf, small boat.
Herblore
Healing with medicine and herbs is an alternative to magical healing. It works in a similar fashion to crafting. A character's herbalry level can be raised by healing others or participating in an herb-related thread, such as gathering plants or being taught by a more experienced herbalist. To count, a thread must have at least three posts per character.
Healing Skill
The amount of Health that can be healed depends on the character's herblore level. A healer can increase their level with every third healing/learning thread, aside from Herbmaster, which requires five items to go from Herbalist to that. Level changes must be posted in Maintenance, along with the threads, to become official. The ranks are as follows:
Novice - Heal 10 Health.
Nurse - Heal 20 Health.
Healer - Heal 30 Health.
Herbalist - Heal 40 Health.
Herbmaster - Heal 50 Health.
Crafting an item is done by completing threads of a certain length. Each thread must have at least 500 words OR three decent-sized posts. One-liners are not allowed. You are allowed to bring another character or two along to help if you're aiming for the three posts.
You must do a thread for each material needed: For instance, a plumed helmet would need ore, feathers, and leather. Therefore, you must do a thread where you gather metal, one where you gather feathers, and one where you hunt or scavenge for leather. Having other characters gather the materials is fine (Guilds can help!), but the crafter(s) themselves must do the final thread, where the item is created from the raw materials gathered. Once all the threads are created and posted in the Maintenance thread, along with a character's crafting level, a mod or admin will post confirming that the item has been created, and it's quality. There is no limit to how many items a crafter may create in a season.
Item Quality
More experienced crafters can create higher-grade items. A crafter can "level up" with every third completed item, aside from Craftsmaster, which requires five items to go from Artisan to that. Level changes must be posted in Maintenance, along with the creation threads for the required items, to become official. The ranks are as follows:
Apprentice - The starting level. Poor item quality, Ex: A crude helmet/bracers, weak brew, rough wood carving, shoddy cloth.
Journeyman - Average item quality. Ex: Simple armor, moderate-strength brew, sturdy rope, bone helmet.
Tradesman - Good item quality. Ex: A jeweled necklace, strong medicine, a wooden raft, cloth sash/scarf.
Artisan - High item quality. Ex: Ornate armor, potent brew, wooden shack, cotton pillow.
Craftsmaster - The final level. Legendary item quality. Ex: Stone carving, powerful potion, silken robe/scarf, small boat.
Herblore
Healing with medicine and herbs is an alternative to magical healing. It works in a similar fashion to crafting. A character's herbalry level can be raised by healing others or participating in an herb-related thread, such as gathering plants or being taught by a more experienced herbalist. To count, a thread must have at least three posts per character.
Healing Skill
The amount of Health that can be healed depends on the character's herblore level. A healer can increase their level with every third healing/learning thread, aside from Herbmaster, which requires five items to go from Herbalist to that. Level changes must be posted in Maintenance, along with the threads, to become official. The ranks are as follows:
Novice - Heal 10 Health.
Nurse - Heal 20 Health.
Healer - Heal 30 Health.
Herbalist - Heal 40 Health.
Herbmaster - Heal 50 Health.